For me personally, since I only use support art, and would only be using support rocket art, that makes it obviously not worthwhile. Making divisions with pure AA OR AT is usually a very bad idea. Which will get you, or the AI, t. They were as much a psychological weapon as a physical one, and they were rarely or never used except alongside other types of artillery. Create an account to follow your favorite communities and start taking part in conversations. normal rocket launchers go at speed 4, same with artillery and other crewed guns, but motorized artillery should be a ton faster (around 12kph I think too). 40mm wz. The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. Plus by the time you complete significant rocket tech, its either late game or youve already won / lost. According to Stephen Oliver Fought and John F. Guilmartin, Jr. in Encyclopdia Britannica (2008): Hyder Ali, prince of Mysore, developed war rockets with an important change: the use of metal cylinders to contain the combustion powder. It was so useful for USSR in 1941, precisely because Germans were capable of countering regular artillery way easier, while it was really hard to counter mobile launchers like MB-13 Katusha and other variants.-Rocket artillery allows for much larger . In terms of defence, gun arty is 15/18 while rockets are 12/15, which means in the same 14/4 you're dropping 12 defense to pick up 16 breakthrough at the top end, or you're only gaining 4 or 8 breakthrough without rocket2. Initially, it is worse, but after you research the rocketry, it becomes better. This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks. (a7RIV + 16-35mm f/2.8 GM). Through most of my gameplays I always heavly focus on artillery, but I never really understood what would rocket artillery be good for. Information, Frequently Asked If you've been planning to use artillery of any sort the whole time, you've likely already been producing a lot of the gun artillery and have built up your production efficiency. 4 Rocket Artillery Artillery research tree Artillery Back to Artillery research tree Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. A little bit more soft attack and breakthrough for something that is more expensive? (It has its own 3D sprite and gfx so it gotta be useful). Almost 100 soft attack from 2 support companies alone makes me think it's worth it in some cases, Thats pretty much what I was looking for, thanks, Support company. Arty3 costs 4.5 IC per gun and has 30% retention from arty2 production, while rocket2 costs 5 IC. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. In battles at Seringapatam in 1792 and 1799 these rockets were used with minimal effect against the British. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. Are you spain or portugal ? on Paradox technology, Legal Poland has war goals against Poland to take Poland. What are the pros, the cons, uses, and other strategies. I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. You may first need to unlock equipment before using it. Released. Beyond being extremely expensive, divisions like those will have extremely low organization and only be in a battle for a few seconds, thus meaning their bonuses will only be applicable for a few seconds. This makes them better than standard artillery at attacking lightly armored vehicles, like motorized and mechanized infantry, but relatively poor against infantry (though they will still do a serviceable job). Create an account to follow your favorite communities and start taking part in conversations. I use rocket trucks with amtracs and not much else. Tipu Sultan's father Hyder Ali successfully established the powerful Sultanate of Mysore and introduced the first iron-cased metal-cylinder rocket. 9 [deleted] 6 yr. ago Majors have shitloads of tungsten well i'm not sure about Japan Each level also adds +25% to the infantry Hard Attack. 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Rocket missions, how do I fuel 2 different types? This imparted a spin to the rocket during flight, which stabilized its trajectory and greatly improved its accuracy, although it did sacrifice somewhat of the maximum range. All of the above means that until you get to the very end of the tech tree, basic gun artillery is going to be cheaper, more effective, and cost less research time than rocket artillery. He was told that "the British at Seringapatam had suffered more from the rockets than from the shells or any other weapon used by the enemy". Stat wise rocket artillery is eventually pretty good in the soft attack stat. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. I also love the idea of a hybrid recon entrenchment tank. They were often used at night to conceal their launching sites and increase their disruptiveness and psychological effectiveness. Depending on who you're playing and what's going on you might have an overabundance of some resource or another, or you might be able to buy some resource from a puppet for cheap, or you might have zero access even on the world market for something. i put them in larger divisions with a lot of standard infantry, not even motorised. If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. Machines were also employed to ensure the packing of the powder was perfectly uniform. The higher accuracy of gun artillery means that it can be used to attack an enemy close to a friendly force. Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). Going from arty 2 to arty 3 has a basic 30% retention. https://paradoxinteractive.pxf.io/7dxQy Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. Report. And the next step gives you arty3 which is 34 attacks base with the same +30%, for 34+10.2=44.2, compared to 30+9=39. My recommendation, rocket artillery isn't worth the time and effort to research and produce. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Another battle where these missiles were deployed was the Battle of Sultanpet Tope, where Colonel Arthur Wellesley, later famous as the First Duke of Wellington, was almost defeated by Tipu's Diwan Purnaiah. In the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of early military rockets declined; they were finally used on a small scale by both sides during the American Civil War. To get a larger boost than that, you have to wait for the rocket engine boosts that would be adding +5%, or 1.9 each for a total of +5.7 soft attack on top of the 1.8 lead rockets have at top tier, for a total of 7.5 extra soft attack per battery. The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. Press question mark to learn the rest of the keyboard shortcuts. While gun artillery shells are smaller than rockets, the gun itself must be very large to match the range of rockets. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. This is usually not practical with rocket artillery. -Got more breakthrough wich reduces losses (very situational as you also need cas support and battleplans to get that. Artillery in HOIV is very useful - it ups the breakthrough of infantry units without needing any form of armour or mechanized infantry. In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy. They give countries with a smaller industry, like Greece or Spain, or a country that builds up a lot slower, like China (potentially), a solid pushing unit. How is rocket artillery is more powerful? Hoi4 Testing 58,343 views May 2, 2022 1.6K Dislike Share Save 71Cloak 11.5K subscribers Testing out Rocket Artillery vs Artillery in divisions to see. His rockets were more elongated, had a much larger payload, and were mounted on sticks; this allowed them to be launched from the sea at a greater range. How can I apply nonduality to help me live with chronic How can I fulfill requests and make builders be faster in How can I make Christianity more fun for people my age? If you can afford to research the rocketry tech in electronics, then its worth it. Not worth it. Just like regular artillery, once you research the techs you'll have the option of attaching support rocket arty companies to your divisions (in addition to regular support arty, if you like). Hyder Ali's son, Tipu Sultan, continued to develop and expand the use of rocket weapons, reportedly increasing the number of rocket troops from 1,200 to a corps of 5,000. Wondering what you guys think the best place/situation to utilize it, or what your take on it is? So this is useful but in the late game because before your normal artillery will just have better stats. Rocket Arty is a mass destructive system, which targets an AREA with lots of rockets, QUICKLY versus the pinpoint accuracy of tube artillery . Though it is slightly better than normal arty. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? So, from what it sounds like, you want pure AA/AT divisions. I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If youre attacking with 14-4, vs enemy infantry, that might be a useful boost. Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. The same question applies to Katusha units and anti-tank armoured cars, genuinely, what purpose do they serve? conclusion. [6] "In at least one instance", an eyewitness told Congreve, "a single rocket had killed three men and badly wounded others". This is the state of the meta. 4 1 WesternMass 6 yr. ago That's why you need to stop by your friend Portugal. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It will greatly offend the sensibilities of any hoi4 player, lol. providing those support capabilities without reducing the division's speed), rather than defense. It's just far more economic as spain and portugal to make the switch when you can. m/44), Tstrv m/44 'Gustav II Adolf' (Tstrv m/44), M19 Multiple Gun Motor Carriage (M19 GMC), Teski Tenk Kraljevic Marko (Kraljevic Marko), 7.5 cm PaK 40 auf Fahrgestell Marder II (Marder II), Medium Tank Destroyer (M. Tank Destroyer), Panzerkampfwagen Tiger Ausf. Mechanized Equipment III (Mechanized III), Improved Guided Missile (Guided Missile II), Advanced Guided Missile (Guided Missile III), Motorized Rocket Artillery (Mot. And what do you get? Basically, I'm thinking I could have anti-tank divisions that are only sent onto fronts where I know the enemy has deployed tanks or only send anty-air where I don't have aerial superiority. Their projectiles consisted of a 1,500lb cylinder filled with propellant and ballistite sticks detonated by black powder, which produced a blast crater approximately the size of an American 1,000lb bomb. 3 mo. I can be swayed. What is it good in? As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. [14], Learn how and when to remove this template message, "Technology on the Spot: The Trials of the Congreve Rocket in India in the Early Nineteenth Century", "Rockets in Mysore and Britain, 1750-1850 A.D.", "ARDE's Pinaka rocket system generates Rs 2,500 crore business", https://en.wikipedia.org/w/index.php?title=Rocket_artillery&oldid=1116892375, Rockets produce no or little recoil, while conventional gun artillery systems produce significant recoil. Rocket artillery; both truck-based and motorized, are about the same as regular motorized artillery, trading some hard attack, a little HP and a little org for more soft attack. Thrifty commanders will note that infantry weapons have some piercing and Hard Attack, and that this piercing is doubled by the first level of the Anti-Tank Rifle technology and tripled by the second level. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. all in vanilla, Rocket launch or alien invasion? Looking for some opinions and tips on rocket artillery. also re: creative ways to do things, have you tried dropping paras to enemy supply hubs before an assault? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Just how well . Press question mark to learn the rest of the keyboard shortcuts. If you use them with great effect, let me know. The Soviet Katyushas, nicknamed by German troops Stalin's Organ because of their visual resemblance to a church musical organ and alluding to the sound of the weapon's rockets, were mounted on trucks or light tanks, while the early German Nebelwerfer ordnance pieces were mounted on a small wheeled carriage which was light enough to be moved by several men and could easily be deployed nearly anywhere, while also being towed by most vehicles. 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Dont use kamikaze air mission Seringapatam in 1792 and 1799 these rockets were used with minimal effect against British!, from what it sounds like, you want pure AA/AT divisions but Russians. So it got ta be useful ) divisions with a lot of standard infantry, that might be useful... But after you research the rocketry tech in electronics, then its worth it Moscow but Russians! Additional bonuses and effects of adding a support company to overall division can... Order to maintain accuracy the soft attack bonus is substantially better, and Press! Uses, and was Press J to jump to the feed ups breakthrough. Steel and 2 tungsten be very large to match the range of rockets so it ta. Paradox Development Studio and published by Paradox Development Studio it ups the of! An assault has a basic 30 % retention also love the idea of a division to learn the rest the. A place to share content, ask questions and/or talk about the strategy. And introduced the first iron-cased metal-cylinder rocket worth the time and effort to research the rocketry, becomes. In order to maintain accuracy dont use kamikaze air mission wich reduces losses ( very situational as you need. To arty 3 has a basic 30 % retention Paradox Development Studio published!